FANDOM


IF YOUR ARE READING THIS POST ON MY BLOG PAGE, PLEASE CLICK READ MORE BUTTON FOR TABLES AND MORE MATH!

Hi guys!

Math in K&D can be very useful, for example for simulating battles, for calculating plus stats of Epic Boss armor. Today I want to explain how to do this, and show you some useful formulas. So let's get started!

Calculating plus stats of Epic Boss armor

Many people are asking others how they calculate Epic Boss armor plus stats. Now I show you how to do this.

1. Take regular base stats (in this example normal attack of Aegis of the Wyvern (369))

2. Add 45 to attack stat (45 because Gree is always adding some like 40-50 stat to plus)


369+45=~414

3. Take plus max stats and substract stats from point 2. from max stats.


1029-414=615

4. Divide point 3. stats by 69 (69 because stats in legendary are changing 69 times by enhancing armor)


615/69=8,9...

5. Round point 4. stats to whole numer

8,9=9

6. Then multiply point 5. number by 69, so you'll get NOT estimated total stats to earn by leveling.


9*69=621

7. Now substract point 6. stat from max stats, and attack is done!


1029-621=408

Now just do the same with defense and stats are calculated!

Epic Boss Fights

1. Calculating our attack

Our attack seems to be around this:

Our attack ~= (2,4*hero level) * (A/BD) * ADV * NO

(hero level seems to be limited to 100, what means 101+ levels will get same bonus like lvl 100)

Legend:

  • A = Our knight's attack
  • BD = Boss's defense
  • ADV = Advantage Factor
    • List of Advantage Factors:
      • 0.(6) = 0 elements advantage
      • 1 = 1 element advantage
      • 1.(3) = 2 elements advantage
      • 3 = nemesis armor
  • NO = Damage increase by number of knights
    • NO is:
      • 1 - 1 knight
      • 1.25 - 2 knights
      • 1.5 - 3 knights
      • 1.75 - 4 knights
      • 2 - 5 knights

2. Calculating Epic Boss's attack

Epic Boss's attack seems to be around this:

Boss's attack ~= (BA/D) * MN * ADV

Legend:

  • BA = Boss's attack
  • D = Our knight's defense
  • ADV = Advantage Factor
    • List of Advantage Factors:
      • 0.(6) = 0 elements advantage
      • 1 = 1 element advantage
      • 1.(3) = 2 elements advantage
  • MN = Magic Number
    • Each of Epic Boss's level got magic number. There's formula for calculating Magic Number, but i want to save your life, so here's the table!:
Epic Boss's level Magic Number
1 15
2 18
3 21
4 24
5 27
6 30
7 33
8 36
9 39
10 46,5
11 45
12 48
13 51
14 54
15 67,5
16 60
17 63
18 66
19 69
20 75
21 81,4
22 78,2
23 79,8
24 81,4
25 83
26 84,6
27 86,2
28 92,6
29 89,4
30 91
31 92,6
32 94,2
33 95,8
34 97,4
35 105,4
36 100,6
37 102,2
38 103,8
39 105,4
40 107
41 108,6
42 110,2
43 118,2
44 113,4
45 115
46 116,6
47 118,2
48 119,8
49 121,4
50 123
51 131
52 126,2
53 127,8
54 129,4
55 131
56 132,6
57 134,2
58 135,8
59 137,4
60 150,2

3. Simulating Epic Boss battle (without special attacks, critical strikes and misses)

Alright, so when we have all our knight's and Epic Boss's attacks we can simulate Epic Boss battle! I guess you don't want to calculate all the knights's attacks, and then the Boss's attacks... must be annoying, huh? Don't worry! There's a spreadsheet made by Ouster Sauce from forums! Huge thanks! Link: [[1]].

The End of First Part!

If you survived to the end of this post, congratulations! Second part of K&D math will be in 2-3 next days! About calculating enemy stats, or simulating Arena/Adventure battles! Stay tuned!

Do you like these math/info posts? What do you want to see next? Post in comments, as always!

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.